// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
	// ITEM UPGRADES
	// Attributes generated by these will be attached to the chosen item.
	// This means the player can potentially invest in the same attribute on multiple items. 
	// Best to not use passives that affect player stats, because they'll stack on the player.
	"ItemUpgrades"
	{
		
		
                                 
                                 "2"
		{
			"attribute"	"add uber charge on hit"
			"icon"		"achievements/TF_MEDIC_HEAL_ACHIEVER"
			"increment"	"0.01"			// 15% reduction
			"cap"		"0.36"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"300"
		}
                                "3"
		{
			"attribute"	"enables aoe heal"
			"icon"		"achievements/TF_MEDIC_ACHIEVE_PROGRESS1"
			"increment"	"1"			// 15% reduction
			"cap"		"1"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"200"
		}
                                 

                                  "44"
                                            ////////////////Ultimate//////////////////////
		{
			"attribute"	"overheal expert"
			"icon"		"achievements/tf_scout_assist_medic"
			"increment"	"38"
			"cap"		"76"
			"cost"		"5000"
		}

                             
                                
                                   
                               
                                       

	}
	
	// PLAYER UPGRADES
	// Attributes generated by these will be attached to the player.
	"PlayerUpgrades"
	{
 
                             
		  
                       

                               "3"
		{
			"attribute"	"preserve ubercharge"
			"icon"		"achievements/TF_MEDIC_HEAL_ACHIEVER"
			"increment"	"10"			// 15% reduction
			"cap"		"100"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"250"
                                               
		}
                                 
                                

                                  
	}
}
